Cigars - QBox

11.99 EUR

Cigars - QBox

Description

PK Cigars is a fully configurable and immersive production script for FiveM, allowing players to engage in the complete process of producing and selling cigars — from harvesting raw materials to running illegal delivery routes.

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This script supports: ESX, QBCore and Qbox

Tobacco Harvesting

Players can harvest tobacco leaves from configurable plant locations.
Each plant has:

  • Individual cooldown per player

  • Configurable rewards (min/max leaves)

  • Integrated animations and progress system

Drying System (Persistent & Personal)

  • Players can hang tobacco leaves to dry at drying racks

  • Drying takes time per leaf (configurable)

  • Each player has their own drying process (personal stash)

  • Includes:

    • Status checking

    • Collection system

    • Visual props spawned automatically from config

Crafting & Production

Players can:

  • Buy cigar wrappers from an NPC

  • Roll cigars using dried tobacco + wrappers

  • Pack cigars into boxes

All actions:

  • Use animations

  • Require the correct items beforehand

  • Are fully configurable

Cigar Runs (Illegal Selling System)

Players can start a delivery run:

  • Receive randomized delivery locations

  • Deliver cigar boxes to NPC buyers

  • Buyers spawn dynamically and walk away after sale

  • Players must be on foot to sell

Each delivery:

  • Pays configurable rewards (money or black_money)

  • Continues until inventory is empty or player stops the run

Police Integration

Optional police interaction system:

  • Minimum police requirement to start a run

  • Chance-based dispatch alerts

Supports:

  • cd_dispatch

  • ps-dispatch

  • qs-dispatch

  • custom

Smart Checks

  • Pre-checks before every action (no wasted animations)

  • Inventory validation before crafting/selling

  • Clean notifications system (custom)

  • Configurable progress UI (circle or bar)

Highly Configurable

Everything can be adjusted via config.lua, including:

  • Locations (plants, drying, crafting, selling)

  • Durations and rewards

  • Inventory system (qb/ ox_inventory toggle)

  • Dispatch system

  • Police requirements

  • Items and economy